If you were on the internet in 2018, there’s no doubt you heard about or played the internet sensation known as Fortnite. Throughout the past few months, we’ve seen everyone from Drake to Andre Drummond enjoying the game. From its interactive nature to the growth of the internet, there’s no surprise that the game has become as it big as it has. However, the game has run into a bit of legal trouble as of late. Numerous influential figures such as Alfonso Ribeiro and Blocboy JB have called out the game for its use of dances derived from Black popular culture. With that being said, Fortnite is still managing to push forward at full speed.
According to a report from Nielsen’s SuperData, Fortnite brought in an astounding $2.4 billion in revenue last year. The report indicates that the leading reasons behind Fortnite’s major year are its battle passes and widespread availability. SuperData notes, “Games like Dota 2 have sold battle passes in the past, but Fortnite made them a core part of its monetization strategy, with 34% of U.S. Fortnite players buying them regularly.”
To put their year into perspective, Fortnite’s $2.4 billion revenue is $900 million more than any other game included in SuperData’s report.