Announced at E3 2013, Ubisoft’s new Next-Gen title “The Division” shot to the top of the list for must have launch title’s. Just like many of the then next-gen launch titles, The Division was pushed backed a number of times. In a recent sit down with IGN developer Rodrigo Cortes had a few things to clear and set straight when it comes to the category The Division falls under. As many gamers in the world may think The Division is a shooter, Cortes says it is more of a RPG. He doesn’t want ‘The Division’ to fall victim to the hype and just become another game. Below is a few things he had to say on the matter. Also, you can check out some gameplay of ‘The Division’ here, if you haven’t seen any.
“We want to show gamers the game they will end up playing. We don’t want to sell a fantasy, We’ve been persistent with our messaging about high targets and benchmarks, and we want to deliver that. Then it’s about making sure people get the game we’re promising so they don’t think it’s something else.”
“For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is,” Cortes explains. “It has shooting, and is shooter-like. If you look at it, that’s the whole point because we want it to be very immersive. But it’s not a shooter with some RPG stats tacked on. It’s actually a proper RPG from the very beginning. There’s deep progression when it comes to loot, gear and levels and you’ll be able to customise every skill, do exactly what you want and choose roles. So, that’s probably the biggest communication challenge. We want to make clear to everyone that it’s an RPG.”
“In the background, the technology being used to decide who is placed with who could be described almost as an instance but as a gamer it’s seamless. You walk out and are with your friends or whatever, but technologically I suppose you could say it’s an instance.”
“We want to keep the players playing for a long time, We don’t want to do a story that ends and it’s like you can take the disc and put it on the shelf. We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE and several progressions. First there’s the story progression, where you can finish the story and get more tidbits later on, but then there’s the progression of your gear, your stats, also of your base of operation. You can continue upgrading your base and yourself together. We’re hoping for endless gameplay. On top of that we’ll support the game heavily post-launch, though we won’t go into details yet.”
Via. IGN