DRIVECLUB developers take the time out to let us know how they’ll attempt to put an end to gamer’s rage-quitting.
We’ve all been there. You’re tearing round the last lap in, say, Gran Turismo or Need For Speed, defending a narrow lead over the chasing pack, when your concentration slips for a second and you find your car buried in a hedge. With the race all but lost and any rewards snatched away, it’s understandable that throwing a quick tantrum and furiously jabbing Options > Quit Race can be an instinctive reaction.
The racing game rage-quit is a real conundrum for designers – not only does it rip you out of the game and compromise your enjoyment, but it also inhibits the integrity of the online multiplayer experience. Duly, it’s an obstacle that Evolution Studios is tackling head on in DRIVECLUB on PS4.
“I like the idea that that you don’t have to be in first place,” explained Game Director Paul Rustchynsky when we stopped by the studio last week. “I want everybody to enjoy the thrill of racing.”
“I play a lot of racing games and I’m a pretty good driver, but I’m not always the guy who’s in first place. I like to have fun and take risks, rather than obsess about perfecting every single corner. The problem for drivers like me, and I think we’re in the majority, is that racing becomes too intense and intimidating when it’s all about winning.
“It’s demoralising when you make a mistake and it costs you the race. With DRIVECLUB we challenged ourselves to design a better game that deals with this aspect of racing. What we’ve come up with is a racer that constantly gives you new goals to aim for, whether you’re way out in front of the pack or find yourself spinning out of control because you pushed your car a little too far.”
As explained in our recent video (see above), finishing first isn’t the be-all-and-end-all in DRIVECLUB. As you race, you’ll be given the option of taking part in smaller challenges on certain sections of the track – maintaining a high average speed, holding a racing line, or pulling off an impressive drift. Put in a good performance and you’ll accrue points for your club and set new markers for friends to try and match.
“In so many racing games there’s that ‘all or nothing’ mentality. One moment you’re in first place, and then suddenly you crash and you’ve lost everything. The preceding few minutes of superb driving count for nothing,” says Rustchynsky.
You can see the full story here, on PlayStation Blog.