As the release for ‘The Taken King’ approaches, Bungie releases details on Year Two of their ten year Destiny plan. Bungie gives us insight on the new level cap; players being grandfathered to their highest light level with current equipment; new weapons and more. There will also be updates to the tower, bounty cap and more. Check out some of the details below.
Player Character
- Character Level Cap raised to 34 for all players
- Your Character Level will be grandfathered into your highest possible Light Level from all gear in your inventory and vault
- Character Level Cap will be increased to 40 on 9/15 (requires The Taken King)
- Character Level and Light are now separate stats
- Light is now calculated by the average of the Attack and Defense scores of all your gear
- Weapons, Ghosts, Class Items, and Artifacts now all contribute to Light
- Grimoire Score has been moved from the Character Nameplate and now displays in the Character Screen
- Attack Power values on weapons and gear have been renormalized in preparation for the Taken King
- Year 1 Attack and Defense values caps have been renormalized for Year 2 (previously 365 Attack is now 170 Attack)
- All Defense values are now on the same scale as Attack
- Weapon damage numbers and combatants have been scaled against renormalized Attack and Defense values
- Outgoing and Incoming damage has been changed to reflect new Light system
- Ability Damage is directly computed from your Light Score
- Player Health is directly computed from your Light Score
- Weapon Damage is heavily weighted by both your Light score and the Attack value of the weapon
Classes General
- Intellect, Strength, and Discipline now only change their effect in fixed tiers
- Intellect, Strength, and Discipline stats now display their tier and the exact duration of the effect on the tooltip in the Character Screen
- Orb generation is now capped to a maximum of 8 orbs at once when wearing exotic armor items that increase orb spawning rates
- Increased Recovery stat time at low end by 1 second and Reduced high end reduced timer by 2 seconds. These were re-normalized Recovery stat effects to make a more compelling character stats choice
- Pulse Grenades secondary effect distance are now globally 8 meters (Thermal and Void: 7 -> 8 meters, Arc: 9 -> 8 meters). Detonation distance still unchanged at 7 meters
- Pulse Grenade fuse times have been reduced
- Thermal Pulse (Incendiary Grenade) base detonation and damage have been increased to unify stats with other Pulse Grenades
- Fixed an issue where perks that grant additional super energy for grenade kills did not work correctly in the Crucible
Titan
Defender
- Line attacks (Fist of Havoc Shockwave and Arc Blade Razor’s Edge) can now no longer penetrate Ward of Dawn
HunterGunslinger
- Golden Gun Damage increased (350 -> 360) to ensure it consistently killed opponents in the Crucible
Bladedancer
- Arc Blade can now generate up to 6 Orbs when geared with exotic armor that increase orb spawning rates
- Blink movement ability activation delay increased by 0.07 seconds (0.26 seconds to 0.33 seconds)
- Blink movement ability visuals now changed to better telegraphing direction: clearer activation FX and trail FX
- Blink Strike now does Arc Damage
- Arc Bolt grenades (Thermal and Arc) damage reduced by 25% to 75 damage
- Arc Bolt Range reduced by 11% to 8 meters
- Flux Grenade tracking shape volume has been changed to reduce tracking aggressiveness
WarlockGeneral
- Armor Bonus perk “Strength of the Ram” (found on exotic helmet, The Ram) has been reduced (5->3)
Sunsinger
- Fixed an issue where Sunsingers who self-resurrected from Fireborn were given a free orb upon respawn
- Fireborn Sunsingers must now successfully kill to spawn orbs
You can read up on the Destiny Year Two updates in full on Bungie’s website. If you haven’t yet, make sure to purchase ‘The Taken King’. Also, check out the cinematic trailer for ‘The Taken King’, below.